Melf's Minute Meteors
You create six tiny meteors in your space. They float in the air and orbit you
for the spell’s duration. When you cast the spell — and as a bonus action
on each of your turns thereafter — you can expend one or two of the meteors,
sending them streaking toward a point or points you choose within 120 feet of
you. Once a meteor reaches its destination or impacts against a solid surface,
the meteor explodes. Each creature within 5 feet of the point where the
meteor explodes must make a Dexterity saving throw. A creature takes 2d6 fire
damage on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 4th level or
higher, the number of meteors created increases by two for each slot level
above 3rd.
* - (niter, sulfur, and pine tar formed into a bead)
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