[反觀] 無人深空總監:我不懂為啥我們那麼多更新
No Man’s Sky Director “Struggles To Know How” The Game Got So Many Updates
Last Year, Adding Gravity Gun Today
https://reurl.cc/ORlo6g
Last year, Hello Games released five major updates for No Man's Sky. 2025
kicked off with Worlds Part 2, the second part of the game-changing Worlds
update, adding new stars, planets, and story content, before Relics, Beacon,
Voyagers, and Breach were released throughout the rest of the year.
去年,Hello Games 為《無人深空》發布了五次重大更新。 2025 年伊始,便推出了「世
界第二部分」,這是改變遊戲格局的「世界」更新的第二部分,增加了新的恆星、行星和
故事內容;之後,又在年內陸續推出了「遺跡」、「信標」、 「旅行者」和「裂隙」等
更新。
It's a ton of content for a ten-year-old game, and No Man's Sky's director,
Sean Murray, has revealed how "even we struggle to know how we pulled off so
many large updates last year."
對於一款已經發售十年的遊戲來說,這內容量相當龐大。 《無人深空》的總監肖恩·莫
瑞透露,“即使是我們自己也很難說清楚去年我們是如何完成這麼多大型更新的。”
Given the workload the No Man's Sky team evidently faced last year, you could
understand if Murray took a break from the game to work on the studio's
upcoming title, Light No Fire. That isn't the case, though: to kick off 2026,
the director revealed the new Remnant update, which adds a gravity gun and
releases TODAY.
考慮到《無人深空》團隊去年的工作量,如果 Murray 暫時放下這款遊戲,轉而投入到工
作室即將推出的新作《Light No Fire》的開發中,我們也能理解。然而事實並非如此:
為了迎接 2026 年的到來,這位總監公佈了全新的「遺跡」更新,其中新增了重力槍,並
且今天正式上線。
"What do you mean No Man's Sky doesn't have a gravity gun? One sec, we'll fix
that," begins the Hello Games team's PR email. It's a valid question. For all
the futuristic technology featured in the space epic, a gravity gun has been
inconspicuously missing. That's all about to change, though.
「什麼?《無人深空》裡居然沒有重力槍?稍等,我們馬上解決。」Hello Games團隊的
公關郵件這樣開頭。這確實是個值得思考的問題。儘管這款太空史詩鉅作展現了許多未來
科技,但重力槍卻一直悄悄缺席。不過,這種情況即將改變。
The Gravitino Coil, as it's known in NMS, is described as "a powerful new
anti-gravity module for your multi-tool" that "turns No Man’s Sky into a
physics playground."
在《無人深空》中被稱為 Gravitino Coil 的裝置被描述為“多功能工具的強大新型反重
力模組”,它“將《無人深空》變成了一個物理遊樂場”。
It will allow you to grab large objects and "fling, toss, or carefully carry
them around the world." But it has far more utility than just grabbing
objects for the sake of it.
它能讓你抓取大型物體,並「將它們拋擲、投擲或小心翼翼地帶到世界各地」。但它的用
途遠不止於此。
The Gravitino Coil can be used as a weapon, grabbing enemies or propelling
heavy objects their way, and, more impressively, opens up No Man's Sky as
even more of a salvaging game. Salvage and debris found on planets can now be
collected, transported to industrial plants or waste processing plants, and
recycled for "rare and highly prized resources."
重力線圈可以作為武器使用,抓住敵人或將重物彈射到他們面前,更令人印象深刻的是,
它讓《無人深空》的回收玩法更加豐富。玩家現在可以收集星球上發現的殘骸和碎片,將
其運送到工業工廠或廢物處理廠,回收以獲得「稀有且極具價值的資源」。
New trucks, flatbeds, and haulers can be created to help with the haulage
operation, and according to Murray, "creates this really fun and tactile new
loop of searching for wrecks, loading trucks full of cargo and hauling across
the alien landscape to industrial yards to gain new loot and rewards."
可以製造新的卡車、平板車和運輸車來幫助進行運輸作業,據默里說,“這創造了一個非
常有趣且觸感十足的新循環:尋找殘骸,將卡車裝滿貨物,然後穿越外星景觀運送到工業
區,以獲得新的戰利品和獎勵。”
Given that 2026 is No Man's Sky's tenth anniversary, it will be interesting
to see how much the Hello Games team will continue to push and evolve its
beloved title. If Remnant is anything to go by, though, it has no plans to
slow down.
鑑於2026年是《無人深空》的十週年紀念,Hello Games團隊將如何繼續推進和發展這款
備受喜愛的遊戲,著實令人關注。不過,如果以《遺跡:灰燼重生》為例,他們似乎沒有
放慢腳步的打算。
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