[今島] 任天堂對AI生成技術保持觀望態度

看板C_Chat (希洽)作者 (清純男)時間3天前 (2024/07/05 22:07), 編輯推噓15(15028)
留言43則, 19人參與, 2天前最新討論串1/1
Nintendo Says Generative AI Can Be Used in ‘Creative Ways,’ but Highlights IP Issues "We are open to utilizing technological developments." https://reurl.cc/z1dv1k Nintendo has commented on the controversial topic of generative artificial intelligence in video game development, outlining the pros and cons as it sees them. 任天堂對電玩開發中的生成人工智慧這個有爭議的主題發表了評論,概述了它所認為的優 點和缺點。 In a shareholder Q&A, Nintendo president Shuntaro Furukawa was asked about the company’s initiatives involving AI. In response, Furukawa said generative AI can be used “in creative ways,” but said its use “also raise issues with intellectual property rights.” 在股東問答中,任天堂總裁古川俊太郎被問到該公司涉及人工智慧的舉措。古川對此回應 稱,生成式人工智慧可以「以創造性的方式」使用,但其使用「也會引發智慧財產權問題 Artificial intelligence and its uses in games is one of the hottest topics within the video game industry, with some studios touting AI-generated NPCs or AI-driven level creation, Others have expressed concern about its potential impact on jobs, particularly in art, quality assurance, and performance. 人工智慧及其在遊戲中的應用是遊戲行業中最熱門的話題之一,一些工作室兜售人工智能 生成的 NPC或人工智能驅動的關卡創建,另一些工作室則表達了對其對就業的潛在影響的 擔憂,特別是在藝術、品質方面。 Generative AI thus far has drawn criticism from players and creators due to a mix of ethical issues, rights issues, and AI’s struggles to produce content audiences actually enjoy. For instance, Keywords Studios attempted to create an experimental game internally using entirely AI. The game failed, with Keywords citing to investors that AI was “unable to replace talent.” 迄今為止,由於道德問題、智銓問題以及人工智慧難以生產觀眾真正喜歡的內容,生成式 人工智慧已經招致了玩家和創作者的批評。例如,Keywords Studios 試圖在內部完全使 用人工智慧來創建一個實驗性遊戲。該遊戲失敗了,Keywords 向投資者稱人工智慧「無 法取代人才」。 As for Nintendo, which is readying the reveal and release of the Switch successor console, Furukawa said the company is “open to utilizing technological developments,” but will “work to continue delivering value that is unique to Nintendo and cannot be created by technology alone.” 至於正在準備展示和發布Switch後繼遊戲機的任天堂,古川表示,該公司“對利用技術 發展持開放態度”,但將“努力繼續提供任天堂獨有的、僅靠技術無法創造的價值” ” Here’s Furukawa’s statement in full: 以下是古川的聲明全文 In the game industry, AI-like technologies have long been used — for example, to control the movements of opponent characters — so I believe that game development and AI technology have always had a close relationship. Generative AI, which is becoming a big topic recently, can be used in creative ways, but we recognize that it may also raise issues with intellectual property rights. We have decades of know-how in creating the best gaming experiences for our players. While we are open to utilizing technological developments, we will work to continue delivering value that is unique to Nintendo and cannot be created by technology alone. 在遊戲產業,類似AI的技術早已被使用——例如控制對手角色的動作——所以我相信遊戲 開發和AI技術一直有著密切的關係。生成式人工智慧最近成為一個大話題,可以以創造性 的方式使用,但我們認識到它也可能引發智慧財產權問題。 我們擁有數十年的專業知識,致力於為玩家創造最佳遊戲體驗。雖然我們對利用科技發展 持開放態度,但我們將努力繼續提供任天堂獨有的、僅靠科技無法創造的價值。 Nintendo’s mixed statement here comes as its video game console rivals go all-in on AI. Microsoft, for example, is reportedly making an Xbox AI chatbot to automate support tasks such as game refunds, deal with broken consoles and subscription issues, and answer questions about error codes. 任天堂的說法好壞參半,其電視遊戲機競爭對手正全力投入人工智慧領域。例如,據報道 ,微軟正在開發一個Xbox AI聊天機器人,以自動執行遊戲退款等支援任務、處理損壞的 遊戲機和訂閱問題,以及回答有關錯誤代碼的問題。 Meanwhile, head of PlayStation Productions and head of product at PlayStation Studios Asad Qizilbash weighed in on AI to say its use in video games is important to Gen Z and Gen Alpha gamers who seek "personalization across everything." 同時,PlayStation Productions 負責人兼 PlayStation Studios 產品負責人 Asad Qizilbash 也對人工智慧進行了評論,他表示人工智慧在電玩遊戲中的使用對於尋求「一 切個性化」的Z世代和Alpha 世代遊戲玩家來說非常重要。 "For instance, non-player characters in games could interact with players based on their actions, making it feel more personal,” Qizilbash said. “ This is important for the younger Gen Z and Gen Alpha audiences, who are the first generations that grew up digitally and are looking for personalization across everything, as well as looking for experiences to have more meaning." Qizilbash 說:「例如,遊戲中的非玩家角色可以根據玩家的行為與玩家互動,讓遊戲感 覺更加個人化。這對於年輕的Z 世代和Alpha 世代觀眾來說非常重要,他們是成長的第一 代人。 Earlier this yeah, EA boss Andrew Wilson told the investment community that “ more than 50% of our development processes will be positively impacted by the advances in generative AI.” Wilson, who oversees EA Sports FC, The Sims, and BioWare games, added that AI will make game development “more efficient”, revealing that the EA Sports FC developers can now make stadiums in six weeks rather than six months. 今年早些時候,EA老闆安德魯威爾遜 (Andrew Wilson) 告訴投資界,“我們超過50% 的開發流程將受到生成式 AI 進步的積極影響。”負責 EA Sports FC、The Sims 和 BioWare 遊戲的 Wilson 補充道,人工智慧將使遊戲開發“更有效率”,並透露 EA Sports FC 開發商現在可以在六週而不是六個月內建造體育場。 -- 今晚你選那一個姿勢?? ○ "○ ○" ○" (|\ (|\ )) )) ○╭○rz ○rz ○rz-st○ /`○rz /`○r27\" ○r27\"  ̄′ ○=^ -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 218.173.25.121 (臺灣) ※ 文章網址: https://www.ptt.cc/bbs/C_Chat/M.1720188425.A.3D3.html

07/05 22:08, 3天前 , 1F
哀,這種落後公司真的要島了
07/05 22:08, 1F

07/05 22:09, 3天前 , 2F
2024才發現,AI是做為輔助來減少人力成本不是去年大家都
07/05 22:09, 2F

07/05 22:09, 3天前 , 3F
知道了嗎
07/05 22:09, 3F

07/05 22:09, 3天前 , 4F
老任一直以來都不是投機的公司啊
07/05 22:09, 4F

07/05 22:10, 3天前 , 5F
任天堂正常發揮阿
07/05 22:10, 5F

07/05 22:10, 3天前 , 6F
他們不會很積極使用前沿技術
07/05 22:10, 6F

07/05 22:14, 3天前 , 7F
主要是老任目前還用不太到吧 類型的問題
07/05 22:14, 7F

07/05 22:16, 3天前 , 8F
用AI輔助製作精緻遊戲的速度會快很多,任天堂這方面受惠
07/05 22:16, 8F

07/05 22:16, 3天前 , 9F
不大吧
07/05 22:16, 9F

07/05 22:16, 3天前 , 10F
GAI要用可以用很多啦
07/05 22:16, 10F

07/05 22:16, 3天前 , 11F
不用想太多,就只是股東大會上的幹話環節
07/05 22:16, 11F

07/05 22:16, 3天前 , 12F
不是2024才發現,而是老任不喜歡減少人力成本
07/05 22:16, 12F

07/05 22:16, 3天前 , 13F

07/05 22:17, 3天前 , 14F
媒體把一段幹話寫成文章而已
07/05 22:17, 14F

07/05 22:17, 3天前 , 15F
任天堂做遊戲花的時間反而GAI幫助不到吧
07/05 22:17, 15F

07/05 22:17, 3天前 , 16F
老任重視員工能不害怕被裁員才能發揮創意
07/05 22:17, 16F

07/05 22:17, 3天前 , 17F
GAI可以取代的是重複性的作業
07/05 22:17, 17F

07/05 22:17, 3天前 , 18F
任天堂開發遊戲有很多重複性的嗎
07/05 22:17, 18F

07/05 22:17, 3天前 , 19F
不要再觀望了,這種技術都是趕快用一用看一下市場的反應
07/05 22:17, 19F

07/05 22:17, 3天前 , 20F
,好或不好都是對的。
07/05 22:17, 20F

07/05 22:17, 3天前 , 21F
其實還是幫得到,只是老任不會大量應用
07/05 22:17, 21F

07/05 22:17, 3天前 , 22F
相關遊戲的話我想到POKEMON
07/05 22:17, 22F

07/05 22:18, 3天前 , 23F
全部都用GAI骰
07/05 22:18, 23F

07/05 22:18, 3天前 , 24F
GAME FREAK每次在哭說要做模型動畫,交給GAI骰
07/05 22:18, 24F

07/05 22:19, 3天前 , 25F
後面再精修
07/05 22:19, 25F

07/05 22:22, 3天前 , 26F
王淚那種用AI的話bug會修不完吧
07/05 22:22, 26F

07/05 22:22, 3天前 , 27F
整個業界都在積極投入 就你在觀望 難怪整天要島
07/05 22:22, 27F

07/05 22:37, 3天前 , 28F
整天被說要島結果賺爽爽
07/05 22:37, 28F

07/05 22:41, 3天前 , 29F
砸蒸汽機 阻礙進步
07/05 22:41, 29F

07/05 22:43, 3天前 , 30F
蒸汽機但是開出來一堆ubi罐頭塔那也沒什麼意思...
07/05 22:43, 30F

07/05 23:11, 3天前 , 31F
跟不上時代,技術落後,今年一定島,任天堂何去何從?
07/05 23:11, 31F

07/05 23:13, 3天前 , 32F
繼續馬車
07/05 23:13, 32F

07/06 02:30, 2天前 , 33F
AI目前在多數地方還是處於當助手的角色,沒有專業人員
07/06 02:30, 33F

07/06 02:30, 2天前 , 34F
幫他的產出做最後修正,品質都會出問題,而且非專業人
07/06 02:30, 34F

07/06 02:30, 2天前 , 35F
士也不容易讓AI產出你想要的結果
07/06 02:30, 35F

07/06 02:31, 2天前 , 36F
真的要用AI產出能用的東西,目前還需要一步一步引導,
07/06 02:31, 36F

07/06 02:32, 2天前 , 37F
說出正確的術語
07/06 02:32, 37F

07/06 08:09, 2天前 , 38F
因為任島不會為了開放世界這幾個字而無意義的做一個
07/06 08:09, 38F

07/06 08:09, 2天前 , 39F
超大超無聊的空間吧
07/06 08:09, 39F

07/06 08:13, 2天前 , 40F
gai真的要說應用應該朝向VR方面會更有效益
07/06 08:13, 40F

07/06 08:50, 2天前 , 41F
不錯啊
07/06 08:50, 41F

07/06 20:55, 2天前 , 42F
NFT跟元宇宙當紅時都被問過,任天堂不跟,SE跟NFT,當初
07/06 20:55, 42F

07/06 20:55, 2天前 , 43F
輿論是批評任,稱讚SE吧?
07/06 20:55, 43F
文章代碼(AID): #1cX_u9FJ (C_Chat)
文章代碼(AID): #1cX_u9FJ (C_Chat)