[閒聊] HoloCure 苦難之塔 Calli通關

看板C_Chat (希洽)作者 (petohtalrayn)時間4小時前 (2024/11/18 14:36), 編輯推噓19(19013)
留言32則, 24人參與, 3小時前最新討論串1/1
https://x.com/moricalliope/status/1858354066742735137 https://pbs.twimg.com/media/GcozH55boAAjRoa.jpg
死神不僅通關了苦難之塔,還問Kay要不要做DLC給他跳 XD Kay的感言:做這遊戲超好玩的 https://x.com/holocuredev/status/1858359917742072269 My secret minigame here was one of the things I was (and still am) the most excited about in this update. I woke up one day and thought I haven't really designed anything platformer-like before, and it could be a great experience in game Level Design, so then the idea hit me https://x.com/holocuredev/status/1858359919432311203 It was INCREDIBLY fun for me to make this. I did nothing but write the physics code and design the entire level for like a week straight. I loved the experience so much, that when I finished the tower, I wanted to make the next part immediately. https://x.com/holocuredev/status/1858359920803856681 And I absolutely will for another future update. I learned I really enjoy level designing in this way. If it makes anyone feel any better, I too suffered through it myself many, many, many times to test it constantly during development. Hours of pain https://x.com/holocuredev/status/1858360778652344608 And again I'll just re-address it, yeah I figured not everyone will enjoy this kind of game in HoloCure, but that's why it's entirely side content in da HoloHouse area. I put it in because it's something I personally really enjoy, and I enjoyed making it as much as playing it https://x.com/holocuredev/status/1858361036341928123 Initially I thought it's fine to have it as an achievement, but I totally understand and agree with the argument that core players want to complete this game as a "VS" genre game, not a rage game. I think that's a very fair point so I made the decision to separate it later https://x.com/holocuredev/status/1858361665110102438 And with that, a lot of Holo House activities will be separated as well. But in turn, they will be changed to require much more effort For example, 50 fishing chain achivement? Nah let's separate it, then go with a MILLION INSTEAD -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 61.64.25.104 (臺灣) ※ 文章網址: https://www.ptt.cc/bbs/C_Chat/M.1731911812.A.70F.html

11/18 14:37, 4小時前 , 1F
還要做DLC喔
11/18 14:37, 1F

11/18 14:40, 4小時前 , 2F
最上面是yagoo 嗎?
11/18 14:40, 2F

11/18 14:41, 4小時前 , 3F
是說死神名字英文跟日文唸起來不一樣 她會不會不習慣
11/18 14:41, 3F

11/18 14:41, 4小時前 , 4F
最多能有幾個存檔點啊?死神270硬幣是有拿完嗎
11/18 14:41, 4F

11/18 14:41, 4小時前 , 5F
最上面是Yagoo沒錯
11/18 14:41, 5F

11/18 14:42, 4小時前 , 6F
說可以存檔四次 所以應該是400個硬幣 大概
11/18 14:42, 6F

11/18 14:43, 4小時前 , 7F
她玩兩次 第二次爬20幾分就登頂了
11/18 14:43, 7F

11/18 14:44, 4小時前 , 8F
JK玩家日常 第二次就開始爆速 想當年168重玩2,3輪時也
11/18 14:44, 8F

11/18 14:44, 4小時前 , 9F
是快的誇張
11/18 14:44, 9F

11/18 14:46, 4小時前 , 10F
喪心病狂啊Kay
11/18 14:46, 10F

11/18 14:46, 4小時前 , 11F
死神不用存檔點 所以硬幣隨便拿的
11/18 14:46, 11F

11/18 14:47, 4小時前 , 12F
不用存檔真的強
11/18 14:47, 12F

11/18 14:48, 4小時前 , 13F
他真的很愛玩這個耶= =
11/18 14:48, 13F

11/18 14:51, 4小時前 , 14F
厲害,我跳一下理智斷光
11/18 14:51, 14F

11/18 14:54, 4小時前 , 15F
我沒玩,但看到有留言說苦難之塔的名稱叫ICU不知真假
11/18 14:54, 15F

11/18 14:54, 4小時前 , 16F
看起來KayYu做這遊戲真的很樂在其中 寧願不收費也不想
11/18 14:54, 16F

11/18 14:54, 4小時前 , 17F
破壞這份樂趣
11/18 14:54, 17F

11/18 14:55, 4小時前 , 18F

11/18 14:55, 4小時前 , 19F
笑死 Jump King 死忠玩家
11/18 14:55, 19F

11/18 15:03, 4小時前 , 20F
11/18 15:03, 20F

11/18 15:07, 4小時前 , 21F
1小時多 有夠猛欸==
11/18 15:07, 21F

11/18 15:07, 4小時前 , 22F
下次該做個空洞的苦痛之路了吧
11/18 15:07, 22F

11/18 15:17, 4小時前 , 23F
笑死 dad真的是死忠的 罵完還是玩
11/18 15:17, 23F

11/18 15:38, 3小時前 , 24F
跳4小時了還在87%苦戰
11/18 15:38, 24F

11/18 15:42, 3小時前 , 25F
空洞那種做起來麻煩很多 一點點沒調好手感就會稀爛
11/18 15:42, 25F

11/18 15:46, 3小時前 , 26F
請做holo版小朋友上樓梯
11/18 15:46, 26F

11/18 15:50, 3小時前 , 27F
玩不了 直接理智斷線
11/18 15:50, 27F

11/18 15:55, 3小時前 , 28F
嘴裡這麼說身體倒是很誠實
11/18 15:55, 28F

11/18 15:57, 3小時前 , 29F
還有holo版壺男和holo版only up, 讓世界感受痛楚
11/18 15:57, 29F

11/18 15:59, 3小時前 , 30F
我還沒到20%,有空來專心玩玩看
11/18 15:59, 30F

11/18 16:13, 3小時前 , 31F
四個多小時跳完,沒存檔點能用我應該也不會想玩這鬼玩意
11/18 16:13, 31F

11/18 16:32, 3小時前 , 32F
笑死 罵了又玩
11/18 16:32, 32F
文章代碼(AID): #1dEk24SF (C_Chat)
文章代碼(AID): #1dEk24SF (C_Chat)