Re: [討論] 到底為什麼要 WASD?
就小時候玩 Apple II & 古早 PC games 的印象
WASD 早就是很多遊戲的的預設移動鍵
最早有多早?就沒有印象了
Doom 1993年
下面是 1982年 Apple II 遊戲 AZTEC 的手冊
https://mocagh.org/miscgame/aztec-manual.pdf
Regular Movement Keys
W = Walk
R = Run
J = Jump
G = Kneel (repeated presses lets you crawl)
S = Stop
A = turn to left
D = turn to right
C = Climb
P = Place and light dynamite. (If nothing immediately under the charge it
falls until it hits something.) Only 1 charge can be lit at a time.
Z = Inventory
When near a box use these keys: O = open, L = look inside, T = take contents.
When near a rubble pile: O = remove one layer, T = take item.
Fight/Attack Keys
F = go into Fight mode. If you have no weapon you'll hear a beep. If you have
a gun it will be drawn (but can't shoot without bullets!) If you have both
a gun and machete the machete will be drawn.
S = spin around
A = move left 1 step
D = move right 1 step
G = draw gun
L = lunge with machete
M = slash downwards with machete
SPACE BAR = shoot gun
W, R or J Keys. Will take you out of Flight Mode and back to Normal movement.
※
以前也有不少 2P 或多P遊戲,通常 1P 佔 WASD,2P 佔方向鍵之類的
連 M$ DOS & QBasic 的範例遊戲,類貪食蛇Nibbles 跟丟香蕉Gorillas
也已經都是 WASD
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※ 編輯: Oswyn (114.36.235.170 臺灣), 08/02/2025 22:14:01
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