[索島] 專家 : 我們不需要PS6,也不要買

看板C_Chat (希洽)作者 (清純男)時間1小時前 (2026/07/04 16:15), 1小時前編輯推噓23(24117)
留言42則, 31人參與, 11分鐘前最新討論串1/2 (看更多)
Even If You Desperately Want One, Please Don't Buy The PS6 https://www.thegamer.com/ps6-release-date-specs-price-games/ We are now almost six years into the current console generation that began with the launch of PS5 and Xbox Series X/S back in December 2020, so we should be filled with excitement for the next one. Right? You’d think so, since every console generation in history has lasted a similar amount of time and naturally led into the next with millions of us ready and waiting to be floored by new hardware, sucked into new games, and very happy to put money down on a brand-new machine. 現在距離本世代主機(PS5和Xbox Series X / S於 2020 年 12 月發布)已經過去了近六 年,所以我們應該對下一代主機充滿期待,對吧?你可能會這麼想,因為歷史上每一代主 機的生命週期都差不多,並且自然而然地過渡到下一代,數以百萬計的玩家都翹首以盼, 準備迎接新硬體帶來的震撼,沉浸於新遊戲的樂趣,並樂於為一台全新的主機掏腰包。 Next-gen hardware always pushes the boundaries on graphics, offering games, features, and ideas that justify the price of being part of the conversation. While the PS5 and Xbox Series X already approached a dangerous point of diminishing returns, they still had fantastic titles like Astro’s Playroom and Demon’s Souls, and were able to push things to 4K resolution and 60 frames per second for the first time outside of PC. But as the years wore on, these consoles have failed to push the boat out again and again as the industry continually butts against the harsh reality of triple-A game development and rising technological costs brought about by outside circumstances. 次世代硬體總是不斷突破圖形技術的極限,提供各種遊戲、功能和概念,使其物有所值。 雖然PS5和Xbox Series X的性能提升已接近極限,但它們仍然擁有像《宇宙機器人》和 《惡魔之魂》這樣優秀的作品,並且首次在PC之外實現了4K分辨率和60幀的流暢體驗。 然而,隨著時間的推移,由於遊戲產業不斷受到3A級遊戲開發嚴苛現實以及外部因素導 致的技術成本不斷上漲的限制,這些主機卻始終未能突破性能瓶頸。 First-party exclusives have been thin on the ground, with some studios releasing only one or two titles throughout the entire generation, if that, as others rely entirely on predictable remasters. Third-party developers and publishers have been picking up the pace somewhat, but they’re not immune to rapidly rising budgets and unsustainable production timelines that require all games to be instant hits or risk layoffs and studio closures. The video game landscape is in a rough spot right now, and traditional console generations are rightfully being put under the microscope as both hardware and software become more expensive than ever. 第一方獨佔遊戲寥寥無幾,有些工作室甚至整個世代只推出一兩款遊戲,而其他工作室則 完全依賴千篇一律的重製版。第三方開發商和發行商的步伐有所加快,但他們也無法擺脫 預算快速上漲和不可持續的開發週期,所有遊戲都必須一炮而紅,否則就可能面臨裁員和 工作室倒閉的風險。如今,電子遊戲產業處境艱難,隨著硬體和軟體成本空前高漲,傳統 主機世代也理所當然地受到了審視。 Not to mention that, for the first time in history, we have spent the entire console generation watching hardware rise exponentially in price, rather than watching it drop and become more accessible to a wider audience over time. So, what reason is there to be excited about what’s to come? 更何況,歷史上第一次,我們整個主機世代都眼睜睜地看著硬體價格呈指數級增長,而不 是像以往那樣隨著時間推移價格下降,變得更加普及。那麼,我們有什麼理由對未來感到 興奮呢? I have to imagine that PlayStation and Xbox were already making loose plans for the next console generation when PS5 and Series X/S were just arriving on the market, and rough specs for PS6 and Project Helix have also been locked in for a couple of years at this rate. The research and development for products like this takes a very long time and cost hundreds of millions of dollars, so to suggest that either company can simply pull the plug now that the landscape is suddenly shifting beneath them is downright foolish. 我猜想,PlayStation 和 Xbox 在 PS5 和 Xbox Series X/S 剛上市的時候就已經開始著 手製定下一代主機計劃了,而且照這個速度,PS6 和 Project Helix 的大致規格可能幾 年前就已經敲定了。這類產品的研發耗時漫長,耗資數億美元,所以認為這兩家公司可以 在市場格局突然改變時就放棄研發,簡直是愚蠢至極。 Triple-A video games take five or more years to make nowadays, so imagine how much runway you need to plan the development and release of a console used to run them. While recent reports suggest that the cost of building a PS6 has risen from $760 to nearly $1,000 in the face of rising component costs that every major company in the world is dealing with, an ironic twist of fate, given that many of the same brands are also spearheading data centers which are driving up costs in the first place. Unfortunately for us, we’ll be the ones paying the price. 如今,開發一款3A級遊戲需要五年甚至更長時間,可想而知,開發和發布一台運行這些遊 戲的家用遊戲機需要多少時間。雖然最近的報告顯示,由於全球各大公司都面臨著零件成 本上漲的問題,PS6的製造成本已經從760美元飆升至近1000美元,但這卻頗具諷刺意味, 因為許多廠商同時也在引領資料中心的發展,而資料中心正是推高成本的罪魁禍首。不幸 的是,最終買單的還是我們玩家。 The proliferation of live-service titles like Fortnite, Roblox, and Call of Duty throughout the past console generation has also radically changed the gaming habits of millions, who no longer operate on the assumption that every few months there is going to be a big exclusive game to sink their teeth into or an annual release that redefines what a beloved series can be. We live in an ever-growing world of virtual ecosystems that, by design, have abandoned traditional platforms in favour of something more fluid, which removes the incentive to upgrade when a new console comes around. If Fortnite or Call of Duty runs just fine already, why bother? 過去一代主機遊戲中,《要塞英雄》、《Roblox》和《決勝時刻》等線上服務遊戲的激增 ,徹底改變了數百萬玩家的遊戲習慣。他們不再指望每隔幾個月就會有一款大型獨佔遊戲 或一部重新定義經典系列的年度大作問世。我們生活在一個不斷發展的虛擬生態系統中, 這些生態系統刻意摒棄了傳統平台,轉而採用更靈活的模式,這使得玩家在新主機發佈時 無需升級。如果《要塞英雄》或《決勝時刻》運作順暢,何必呢? The PS6 rumour that it doesn’t have a disc drive, as PlayStation is abandoning physical media, is one more nail in the coffin for curious consumers whose investment in the medium is met with a brutal middle finger as they are forced to leave the past behind in favour of a digital future. Helix is also reported to be abandoning a disc drive to save costs and further capitalise on the extra profits that come from cutting out the middle man, which is hardly surprising given its hybrid-PC nature. This is not a future to be thrilled about, as games as an art form are cast aside in favour of making as much money as possible. PS6 傳聞將取消光碟機,PlayStation 也因此放棄實體光碟,無疑地為那些對實體光碟充 滿熱情的消費者雪上加霜。他們被迫告別過去,擁抱數位化的未來,卻遭到無情的背叛。 據報道,Helix 也放棄了光碟機,以節省成本,進一步獲取省去中間環節帶來的額外利潤 。考慮到其混合型 PC 的特性,這並不令人意外。這樣的未來令人沮喪,遊戲作為一種藝 術形式被棄之不顧,取而代之的是盡可能地追求利潤最大化。 Sure, we’ll be met with a new controller, a new user interface, and more powerful hardware than ever, but why does it matter when the current generation of consoles hasn’t managed to prove themselves in the six years they’ve already been available? We are being asked to upgrade to a new model when what sits under our television works just fine, while the industry has dug itself into such an unsustainable hole of excessive budgets and overlong dev times that the generational timelines it used to depend on are now its own worst enemy. 沒錯,我們會迎來全新的手柄、全新的用戶界面,以及比以往任何時候都更強大的硬件, 但當這一代主機上市六年來都未能證明自身價值時,這一切又有什麼意義呢?我們明明電 視機下的主機用起來還不錯,卻被要求升級到新機型。同時,遊戲產業卻因為預算過高和 開發週期過長而陷入了難以為繼的困境,曾經賴以生存的世代更迭週期如今反而成了它最 大的敵人。 PlayStation’s exclusive portfolio is thin on the ground right now while Xbox is about to go through the biggest round of layoffs in its history that will reportedly see countless stellar studios closed to cut costs, which means whenever these new consoles appear they’re not exactly going to be packed with games to play that either don’t already exist elsewhere or run just fine on the consoles we already have. 目前 PlayStation 的獨佔遊戲陣容相當單薄,而 Xbox 即將經歷其歷史上最大規模的裁 員,據報道,為了削減成本,無數優秀的遊戲工作室將被關閉。這意味著,無論何時這些 新主機問世,它們都不會配備大量其他平台沒有的遊戲,或者那些在我們現有主機上就能 流暢運行的遊戲。 I like to think that our current brutal present of relentless corporate cuts, rising costs, and studio closures can somehow pave the way for a more sustainable and worthwhile future for the medium. Right now, it’s incredibly hard to remain hopeful. So we should try our best to vote with our wallets even if it means dealing with the biggest FOMO ever when the PS6 hits the market. 我願意相信,我們目前面臨的殘酷現實——企業持續裁員、成本上漲、工作室倒閉——或 許能為遊戲產業更永續、更有價值的未來鋪路。現在,保持希望確實非常困難。所以,即 使這意味著在PS6上市時會經歷前所未有的「錯失恐懼症」(FOMO),我們也應該盡力用 錢包投票。 Things are going to get a lot worse before they get better, and I promise you that big gaming companies will take you for a ride if it means making more money if they can. We don’t need the PS6 right now, or any new video game consoles for that matter. 情況在好轉之前還會變得更糟,我敢肯定,大型遊戲公司為了賺錢,會不擇手段地坑害玩 家。我們現在不需要PS6,也不需要任何新的遊戲主機。 -- 今晚你選那一個姿勢?? ○ "○ ○" ○" (|\ (|\ )) )) ○╭○rz ○rz ○rz-st○ /`○rz /`○r27\" ○r27\"  ̄′ ○=^ -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 218.173.18.152 (臺灣) ※ 文章網址: https://www.ptt.cc/bbs/C_Chat/M.1783152954.A.AD2.html ※ 編輯: silentknight (218.173.18.152 臺灣), 07/04/2026 16:16:53

07/04 16:17, 1小時前 , 1F
寶可夢本傳出在哪我就買什麼
07/04 16:17, 1F

07/04 16:19, 1小時前 , 2F
等遊戲出了你們照樣低下頭去買。
07/04 16:19, 2F

07/04 16:20, 1小時前 , 3F
別再幻想了 新主機肯定還是要賣到缺貨
07/04 16:20, 3F

07/04 16:20, 1小時前 , 4F
索:正中下懷 我還怕PS5賣不夠久咧 繼續賣十年PS5
07/04 16:20, 4F

07/04 16:21, 1小時前 , 5F
就說了這麼多年沒遊戲可以玩,換新主機一樣沒有
07/04 16:21, 5F

07/04 16:23, 1小時前 , 6F
別騙 索粉只會邊罵邊買
07/04 16:23, 6F

07/04 16:24, 1小時前 , 7F
3A投入那麼多資源和錢到底有什麼理由要求不必須一炮而紅
07/04 16:24, 7F

07/04 16:24, 1小時前 , 8F
?這完全是自己策略方向錯誤的問題啊
07/04 16:24, 8F

07/04 16:27, 1小時前 , 9F
我不知道你們需不需要 我是不需要買PS6玩星際光頭
07/04 16:27, 9F

07/04 16:27, 1小時前 , 10F
如果以他的論點 很多車啦 手機啦 家電啦 是真的也不用
07/04 16:27, 10F

07/04 16:27, 1小時前 , 11F
買了 反正東西也沒什麼突破
07/04 16:27, 11F

07/04 16:28, 1小時前 , 12F
買東西本來就個人選擇
07/04 16:28, 12F

07/04 16:29, 1小時前 , 13F
出個血源2還是乖乖買啦
07/04 16:29, 13F

07/04 16:30, 1小時前 , 14F
反正GTA新作如果獨佔還是乖乖買啦
07/04 16:30, 14F

07/04 16:32, 1小時前 , 15F
索尼:你需不需要是我們來決定
07/04 16:32, 15F

07/04 16:33, 1小時前 , 16F
PS6首發不上車,後幾年還是有機會買到,XBOX就不一定了,感
07/04 16:33, 16F

07/04 16:33, 1小時前 , 17F
覺只能保證研發合約訂下的量,甚至不鋪貨到台灣
07/04 16:33, 17F

07/04 16:33, 1小時前 , 18F
別騙了啦跟寶可夢一樣都罵完繼續買
07/04 16:33, 18F

07/04 16:34, 1小時前 , 19F
畢竟是
07/04 16:34, 19F

07/04 16:38, 1小時前 , 20F
到頭來還是看遊戲陣容啦,任天堂也經歷過幾次慘敗
07/04 16:38, 20F

07/04 16:38, 1小時前 , 21F
仍然靠著遊戲好好地活過來
07/04 16:38, 21F

07/04 16:39, 1小時前 , 22F
罵完繼續買 等哪天真的賣不出去再來說
07/04 16:39, 22F

07/04 16:39, 1小時前 , 23F
啊,不該用到慘敗,應該說不盡理想
07/04 16:39, 23F

07/04 16:39, 1小時前 , 24F
薩寶瑪出了還是得買主機 PS倒是真的可以不用
07/04 16:39, 24F

07/04 16:43, 1小時前 , 25F
我不是索粉,但買個遊戲主機自己決定就好了吧,為什
07/04 16:43, 25F

07/04 16:43, 1小時前 , 26F
麼還需要個專家來告訴我說要不要買?
07/04 16:43, 26F

07/04 16:44, 1小時前 , 27F
其實我們只需要PC和任天堂主機就夠了
07/04 16:44, 27F

07/04 16:46, 59分鐘前 , 28F
有自己想玩的遊戲再買就好了 每個主機都一樣啊
07/04 16:46, 28F

07/04 16:51, 54分鐘前 , 29F
現在硬體那麼貴 你不買我不買下一代主機3A場自然就會往
07/04 16:51, 29F

07/04 16:51, 54分鐘前 , 30F
下優化 PC不用升級 或許還有NS2版
07/04 16:51, 30F

07/04 16:51, 54分鐘前 , 31F
沒意外一台應該3萬以上了,大家真的會買嗎
07/04 16:51, 31F

07/04 16:51, 54分鐘前 , 32F
索粉會買就夠了 反正他們錢多 怎麼樣都會支持
07/04 16:51, 32F

07/04 16:51, 54分鐘前 , 33F
如果裝機量不夠多真的還有三廠要出遊戲嗎==
07/04 16:51, 33F

07/04 16:54, 51分鐘前 , 34F
就感覺也沒那麼簡單,怎樣的遊戲陣容會讓大家買單
07/04 16:54, 34F

07/04 16:55, 50分鐘前 , 35F
到最後還是照買吧就繼續罵別說這麼早= =
07/04 16:55, 35F

07/04 16:58, 47分鐘前 , 36F
現在3A都搶著降特效上NS2
07/04 16:58, 36F

07/04 17:05, 40分鐘前 , 37F
這就是為什麼steam躺著就能贏
07/04 17:05, 37F

07/04 17:07, 38分鐘前 , 38F
steam那台狗幹貴都有人搶了 PS怎會沒人搶
07/04 17:07, 38F

07/04 17:07, 38分鐘前 , 39F
重點還是有什麼遊戲可玩吧 沒想玩的遊戲 你買來幹嘛
07/04 17:07, 39F

07/04 17:15, 30分鐘前 , 40F
搶了能幹嘛 你有有遊戲玩逆
07/04 17:15, 40F

07/04 17:22, 23分鐘前 , 41F
發售時:真香
07/04 17:22, 41F

07/04 17:34, 11分鐘前 , 42F
索:寫那麼長 寫完記得買
07/04 17:34, 42F
文章代碼(AID): #1gIC4whI (C_Chat)
文章代碼(AID): #1gIC4whI (C_Chat)